Primary Stats[ | ]
- Vitality
- Maximum Health
- Strength
- Melee Damage
- Ranged Damage
- Defense
- Armor (12 per point)
- Maximum Health
- Wisdom
- Healing Power
- Magic Resistance (3 Per Point)
- Maximum Mana
- Dexterity
- Ranged Damage
- Melee Damage
- Haste
- Magic
- Magic Damage
- Magic Resistance (3 Per Point)
- Maximum Mana
Secondary Stats[ | ]
- Melee Damage
- Damage while using a melee weapon.
- Ranged Damage
- Damage while using a Bow
- Magic Damage
- Damage while using wands or staves
- Healing Power
- Controls healing from Skills
- Armor
- Total armor from Armor and Defense
- Damage Reduction
- The percentage of Physical Damage that is absorbed
- Magic Resist
- Total Magic Resistance from Armor, Wisdom, and Magic
- Magic Reduction
- The percentage of Magic Damage that is absorbed
- Haste
- Attack speed modifier from Dexterity
- Attack Rate
- Controls attack speed, determined by Haste and Weapon Speed
- Hit Rating
- Total Hit Rating gained from Weapon and Armor Pieces
- Hit Chance
- The percentage of hits that will connect with the target