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The combat system is a mixture between real-time and strategy. When you initiate melee combat with a player or enemy, both players are locked for three rounds of fighting before they are able to run or stay fighting. Rounds are handled automatically by the game, and the decision you as a player have is what type of combat stance you want to fight in during the fight. Spells and Magic are real-time, which means you can for example shoot an arrow at an enemy and then attempt to kite them.